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Silhouette of the Sun - Beast Mounts

Kyuubi - Base Moveset

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Once the Kyuubi is purchased from the stablemaster, the player has complete autonomy over its usage. When an interaction is initiated with the beast, a menu will appear on the left side of the screen for player input. 

 

Aside from the standard keys/controls (W,A,S,D) which move the Kyuubi, the player can initiate a bite attack with left click or initiate sprinting mode while holding down SHIFT and moving in any direction.

Kyuubi - Divine Arrow

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The Kyuubi's "Divine Arrow" is loosely inspired from the 'Tailed Beast Bomb' in the Naruto franchise, and was designed in Maya & UE5 Niagara (with imported audio bits). Once the Divine Arrow is activated, a short cutscene initiates in order to lock player input as well as for the purpose of demonstrating the immense attack in a cinematic manner. Boom!

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To activate the Divine Arrow, the player must seize a gap in combat (or outside combat) long enough to hold down the ALT Key until the red charging bar passes into the activation mark, where ALT must be released. If the charge falls short, the attack will fail to activate and the charge will drain. Yet if the charge overextends, the attack will backfire, resulting in the player's own damage.

Main Menu - UE5 & Others

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Silhouette of the Sun is a Shinto-themed PC game that is set in both the mortal plane of Japan and the Heavenly Realms of Japanese folklore. Here I've constructed Main Menu, wherefrom a player can begin and/or customize their game experience.

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NPCs - Unreal Engine 5

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NPCs are standardized across the entire game. The base "Villager NPCs" utilize the Parent Blueprint which my other NPCs inherit for their distinct Child roles, some of such being shopkeepers, quest characters, stablemasters, bards, etc.

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Gameplay Systems - Maya, Photoshop, Unreal Engine 5

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This page details the various gameplay systems which are present across the entire game. Presently, this page details the inventory system, which allows the player to collect and utilize items from chests, other NPCs, and the general environment. 

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Level Design - zBrush, Maya, Substance Painter, UE5

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My roots in the 3D art world stem from my passion for level design and environment art, and thus "Silhouette of the Sun" is partly an excuse to indulge myself with lots of environmental storytelling. Find such environments here.

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Beast Mounts - Unreal Engine 5

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Mounts are not only the swiftest way of getting around, but also make for lively companions as well as staunch allies in combat. Beast mounts are equipped with a basic moveset, physical abilities, and a special attack.

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