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Izanami - "She Who Invites"

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Izanami (イザナミ) is a Shinto goddess of creation and death. This concept displays her within the darkness of Yomi, the underworld, where a pale rot slowly consumes her for having eaten the fruit of the dead. Hers is now a throne of souls.

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This project stems from a larger endeavor, Silhouette of the Sun, which eats up most of my personal schedule. Thus, while juggling these other projects which are part of a greater whole, it became impossible to meet the deadline for Izanami without outsourcing certain aspects of this character. Cards for the hair bun were acquired from Turbosquid, and the original kimono mesh was downloaded from ArtStation, though I made retopo meshes as well as my own adjustments in zBrush. All texture sets (minus the hair shader) were exported from Substance Painter and rendered in UE5.

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Whenever time allows, I intend to return to this character model and fill in these gaps. Until then, I ought be thankful that she currently resides in the Underworld where no one can find her :)

Izanami in Yomi, the Underworld

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Izanami Poses (From Left) - Closeup, Full Body

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Izanami Poses (From Left) - Full Body, Angled

Main Menu - UE5 & Others

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Silhouette of the Sun is a Shinto-themed PC game that is set in both the mortal plane of Japan and the Heavenly Realms of Japanese folklore. Here I've constructed Main Menu, wherefrom a player can begin and/or customize their game experience.

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NPCs - Unreal Engine 5

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NPCs are standardized across the entire game. The base "Villager NPCs" utilize the Parent Blueprint which my other NPCs inherit for their distinct Child roles, some of such being shopkeepers, quest characters, stablemasters, bards, etc.

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Gameplay Systems - Maya, Photoshop, Unreal Engine 5

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This page details the various gameplay systems which are present across the entire game. Presently, this page details the inventory system, which allows the player to collect and utilize items from chests, other NPCs, and the general environment. 

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Level Design - zBrush, Maya, Substance Painter, UE5

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My roots in the 3D art world stem from my passion for level design and environment art, and thus "Silhouette of the Sun" is partly an excuse to indulge myself with lots of environmental storytelling. Find such environments here.

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Beast Mounts - Unreal Engine 5

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Mounts are not only the swiftest way of getting around, but also make for lively companions as well as staunch allies in combat. Beast mounts are equipped with a basic moveset, physical abilities, and a special attack.

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